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3 Pokemon Titles That Didn't Get the Love They Earned

In the wake of a vision of global harmony thanks to Pokémon Go, there's no question that the creature-catching series is about as ubiquitous video games in existence. The iconic Pikachu is every bit as famous as Mickey Mouse, if not more so. The ongoing frenzy around trading card values ensures almost daily Pokémon news stories. It would be difficult to find a Pokémon game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games achieve popularity annually.

However in spite of that ubiquity and fame, there are still Pokémon games that remain underappreciated. These are titles that didn't get their fair shake, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on doomed consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that probably would have flourished if they ever got sequels or contemporary re-releases. Considering these factors, this list will not be yet another recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with living with a pet. Sure, there are minor mechanics like these in modern games—players may pet, and feed your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Reviews from its launch said Ranch was a bad if not truly ugly game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Most people never understood that Ranch's concept to watch your creatures as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, a live stream dedicated to broadcasting the game continuously. The individual who runs the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Tabletop Game Lost

Are you aware that Pokemon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

These poor design choices masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," a user declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket combined."

Regrettably, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. I know it's not practical for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With numerous mainline entries and derivative titles, it's probable that I omitted that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu

The writer

Sara Rogers

A tech enthusiast and writer passionate about exploring emerging technologies and sharing actionable advice for digital life.

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